
Just continue to dodge Eruption and never stand in the Radiant Plumes and keep this up until you take down his massive HP pool and you will have your win. The secondary Paladin will need to stun as many as he can, but will not be able to control every ability. The phase after Hellfire is pretty much just like phase 1 but Ifrit will do his unique abilities more often. Melee will finish off the nails and Ifrit will summon Hellfire. It us typically at this time a Black Mage will limit break and cast meteor on the nails almost killing them all instantly. It's annoying because apparently, one of them is supposed to sell items. Most pirates on the ship won't talk to me. Considering I caught 350 species, how many Pokemons do I own that currently knows one of these moves If you guessed zero, you were correct. Damage dealing classes will want to focus on ifrit (who has a ton of HP) until he summons the four Infernal Nails on to the battlefield. I need a Pokemon with Dark Pulse, Dark Void or Night Daze. Tanks will want to position Ifrit at his starting position but facing the outside (fire ring) of the arena. Off tank should not use any other abilities aside from stunning Eruption. Stunning both Plumes and Eruption will result in resistance to stun and a party wipe when later eruptions go off. Setup & Strategy You will want a Paladin (or Warrior) as your main tank and like on Chimera have a second Paladin on stun duty to try to stop eruption, but not plumes. Hellfire: Massive fire based battlefield AoE attack.Infernal Nails: Four nails tied to Hellfires total damage.Radiant Plume: Fire based battlefield AoE.Eruption: Targeted fire based AoE attack.Vulcan Burst: Proximity AoE knockback attack.Flame Breath: Fire based frontal cone attack.Several times during the battle the Hydra will move to the center of the arena and use an ability called Fear Itself which is a massive AoE from all three heads, to avoid this everyone (even the tanks) should immediately gather right behind Hydra to avoid the attack. It also by extension allows the player to clone. This glitch is the easiest way to encounter glitch Pokmon, glitch trainers, and Pokmon above level 100. Some of these can be used to a player's advantage, while other glitches may be problematic, and could be disruptive to the progress of the game. Once the wyvern is dead move back to Hydra. Glitches are mistakes in a game's programming, which usually cause errors during the gameplay. The wyvern will cast "Bravery" on the Hydra granting it increased damage. Main article: Gearen Laboratory The Gearen Laboratory is located in the southwestern part. Defeating her yields the Poison Heart Badge, TM102 Poison Sweep, and the ability to use Rock Smash outside of battle. The Gym Leader is Venam, specializes in Poison-type Pokmon. Damage dealing classes will DPS as usual and healing classes will heal as usual.Ī wyvern will eventually join the battle, when it does all damage dealing classes will need to focus and kill it immediately. Main article: Gearen Gym The Gearen Gym is the official Gym of East Gearen City, located in the northeastern part of the city. Since the ability Trivarium can not be avoided this allows the overall damage of the ability to be mitigated more so than it normally would. Damage dealing classes will DPS as usual and healing classes will heal as usual.ĭual Tank Method - This simply requires two tanks to tank the Hydra straight on avoiding breath damage. This causes the Hydra to spin in circles and makes it easy for a single tank to avoid "Trivarium". Setup & Strategy Single Tank Method - This strategy requires a single Paladin or Warrior to move the Hydra as close to an outside wall as possible and run circles around him. After the orb stops, the player needs to run. Once the orb is within a few meters, it will stop moving and explode 2 seconds later. The player needs to move away from the party and wait. This means a large purple orb will be coming their way. Players need to pay attention if they have a target indicator flash on their character. There is no warning upon casting like the Chimera in Cutter's Cry. One often confusing mechanic is Chaotic Chorus. Even without being empowered, these abilities can devastate a party. If the lion's eyes are red, then Lion's Voice will do massive damage, most likely instantly killing even the main tank. If the ram's eyes are bright blue, Ram's Voice will wipe the party. If the dragon's eyes are bright violet, then Dragon's Voice will hit even at melee range, and for increased damage. The D'horme Chimera can empower its voices, and this can be determined by the glow of the eyes on its heads. It is imperative to stun and silence the Chimera's Voice abilities at all times.
